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 I WILL START OFF WITH THE COMMANDS
FIRST, THEN CHARACTER TYPES, THEN TO
THE MAGE AND CLERIC SPELLS.....

+====================================+

COMMANDS:

 A - ATTACK FOE [MUST BE FOLLOWED BY A
     DIRECTION]

 B - BOARD [HORSE OR BOAT]

 C - CAST [MAGIC SPELL; CHARACTERS WITH
     THE ABILITY TO CAST BOTH CLERIC
     AND WIZARD SPELLS WILL BE ASKED
     "W/C" (WIZARD OR CLERIC)]

 D - DESCEND [CLIMB DOWN TO NEXT LEVEL
     IN A DUNGEON]

 E - ENTER [TOWN, CASTLE, DUNGEON]

 F - FIRE [SHIP'S CANNONS]

 G - GET CHEST [OPEN CHEST; FOLLOWED
     BY # OF PLAYER TO OPEN]

 H - HAND EQUIP. [TRADE EQUIPMENT
     BETWEEN PLAYERS]

 I - IGNITE TORCH [FOR DUNGEONS]

 J - POOL GOLD [GIVE ALL GOLD IN PARTY
     TO 1 CHARACTER]

 K - KLIMB [LADDER UP IN DUNGEON]

 L - LOOK [IDENTIFIES OBJECT IN GIVEN
     DRIECTION]

 M - MODIFY ORDER [CHANGE ORDER OF
     PARTY MEMBERS]

 N - NEGATE TIME [REQUIRES A POWD]

 O - OTHER COMMAND [LETS PLAYER ENTER
     A <VERB> OF HIS CHOICE, IE. BRIBE]

 P - PEER AT GEM [SHOWS VIEW OF TOWN,
     CASTLE, SORSARIA, AMBROSIA, OR
     THE 1ST LEVEL IN A DUNGEON; MUST
     HAVE A <GEM> TO DO IT]

 Q - QUIT GAME [SAVES GAME TO DISK]

 R - READY WEAPON [EQUIPS A PLAYER WITH
     A GIVEN WEAPON]

 S - STEAL [ATTEMPT TO STEAL CHESTS
     FROM BEHIND STORE COUNTERS; YOUR
     SUCCESS IS BASED ON THIEVING ABIL.

 T - TRANSACT [TALK TO TOWNSPEOPLE;
     VITAL CLUES ARE FOUND THIS WAY]

 U - UNLOCK [OPEN DOORS; YOU MUST HAVE
     A KEY]

 V - SOUND TOGGLE ON/OFF

 W - WEAR [EQUIPS PLAYER WITH ARMOUR]

 X - EXIT [FROM SHIP OR HORSE]

 Y - YELL [YELL ANY 1 WORD; TIS VERY
     USEFUL AT THE END OF THE GAME]

 Z - STATUS [SHOWS PLAYERS ATTRIBUTES,
     INVENTORY, ETC]

DIRECTION OF MOVEMENT:
APPLE ][+  [RETURN]--------UP
           [LEFT ARROW]----LEFT
           [RIGHT ARROW]---RIGHT
           ["/" KEY]-------DOWN

APPLE //E  AS ABOVE OR YOU CAN USE
           UP AND DOWN ARROW FOR UP
           AND DOWN.

+-------------------------------------+

         ---- MAGIC SPELLS ----

  WIZARDY      SPELL/COST       CLERIC

 REPOND         A:0 PTS      PONTORI
 MITTAR         B:5 PTS      APPAR UNEM
 LORUM          C:10 PTS     SANCTU
 DOR ACRON      D:15 PTS     LUMINAE
 SUR ACRON      E:20 PTS     REC SU
 FULGAR         F:25 PTS     REC DU
 DAG ACRON      G:30 PTS     LIB REC
 MENTAR         H:35 PTS     ALCORT
 DAG LORUM      I:40 PTS     SEQUITU
 FAL DIVI       J:45 PTS     SOMINAE

       --=< ADVANCED SPELLS >=--

 NOXUM          K:50 PTS   SANCTU MANI
 DECORP         L:55 PTS   VIEDA
 ALTAIR         M:60 PTS   EXCUUN
 DAG MENTAR     N:65 PTS   SURMANDUM
 NECORP         O:70 PTS   ZXKUQYB
 (         )    P:75 PTS   ANJU SERMANI

+-------------------------------------+

PHASES OF THE MOONS [THE 2 #'S ON THE
TOP OF THE PLAY-FIELD]

0 - NEW MOON        4 - FULL MOON
1 - CRESCENT WAXING 5 - GIBBOUS WANING
2 - FIRST QUARTER   6 - LAST QUARTER
3 - GIBBOUS WAXING  7 - CRESCENT WANING

+-------------------------------------+

MAXIMUM ATTRIBUTS OF EACH RACE:

        STR.   DEX.   INTEL.  WIS.
      ------------------------------
HUMAN    75     75      75     75
ELF      75     99      75     50
DWARF    99     75      50     75
FUZZY    25     99      99     75
BOBBIT   75     50      75     99

+-------------------------------------+

CHARACTERISTICS OF CLASS:

  W=WEARPON A=ARMOR S=SPELL TYPE 
         SP=SPECIAL ATTRIBUTE

RANGER: W> +2 SWORD  A> +2 PLATE
        S> BOTH  SP> LESSER OF BOTH
        HALFS/SOME STEAL & DISARM

ALCHEMIST: W> DAGGER  A> CLOTH
           S> SORCERY SP> HALF INTEL.
           SOME STEAL & DISARM

DRUID: W> MACE  A> CLOTH  S> BOTH
       SP> GREATER OF BOTH HALFS/REGAIN
       SPELL POINTS FASTER OTHER CHARS.

FIGHTER: W> ALL  A> ALL  S> NONE
         SP> NONE

CLERIC: W> MACE  A> CHAIN  S> PRAYERS
        SP> WISDOM

WIZARD: W> DAGGER  A> CLOTH  S> SORCERY
        SP> INTELLIIGENCE

THIEF: W> SWORD  A> LEATHER  S> NONE
       SP> STEAL AND DISARM TRAPS

LARK: W> ALL  A> LEATHER  S> SORCERY
      SP> HALF INTELL.

BARBARIAN: W> ALL  A> LEATHER  S> NONE
           SP> SOME STEAL AND DISARM

PALADIN: W> ALL  A> PLATE  S> PRAYERS
         SP> HALF WISDOM

+-------------------------------------+

TOWN SHOPS:

 WEAPONS SHOPPE: BUY OR SELL WEAPONS
 THE ARMOURY: BUY OR SELL ARMOUR
 FOOD STORE: BUY FOOD
 GUILD: BUY KEY, GEMS, POWDS, TORCHES
     [FOUND ONLY IN 3 TOWNS]
 PUB/BAR: GET DRUNK AFTER A CAMPAIGN
     [EXTRA GOLD PIECES MAKE GOSSIP]
 HEALING: BUY CURING FROM POISON,
     DEATH, ASHES, ETC.
 STABLES: THERE ARE ONLY 2, A HORSES
     ARE SOLD 1 TO EACH PLAYER MEMBER
     SO FOR 4 MEMBERS, ITS $800
 THE ORACLE: HINTS FOR THE FUTURE!!

CITIZENS:

 GUARDS: BIG BOUNCERS, IF A CRIME IS
     DETECTED, THEY ALL ATTACK YOU.
     [IT IS SAID, THAT THEY ARE NOT
     TRULY HONEST]

 MERCHANTS: WHIMPS THAT RUN THE SHOPS
     IN THE TOWNS, SOME ARE SO STUPID
     THAT SOMETIMES YOU COULD S)TEAL
     A CHEST FROM BEHIND THEIR BACK!

JESTERS: VERY DUMB CHARACTER, YET, 1
     HOLDS THE LINK!!

CHARACTER TYPE: THEY LOOK LIKE REGULAR
     CHARACTERS.. T)ALK TO THEM ALL!

MONSTERS: SOME MONSTERS ARE IN TOWNS,
     THESE ARE CONSIDERED LAWFUL GOOD

LORD BRITISH: WHEN YOU GAIN A LEVEL,
     GO SEE THE KING!

MONSTERS:

GARGOYLES-MANES-DAEMONS:
 CAN ATTACK WITH MAGIC SPELLS

DRAGONS-WYVERNS-GRIFFINS:
 BEWARE! THESE ARE THE MOST DEADLY
 CAN ATTACK IN 8 DIFFERENT DIRECTIONS
 WITH FIRE AND MAGIC ATTACK!!!

DEVILS-BALRONS-ORCUS:
 WATCH IT! THESE GUYS MEAN BUISNESS

PIRATE SHIPS:
 CAREFUL NOW, THESE SUCKERS CAN FIRE
 THREE SQUARES AWAY!! YOU MUST GET 
 NEXT TO THEM BEFORE YOU CAN ATTACK!
 [DEFEATING THEM GAINS YOU A BOAT!]

SEA SERPENTS:
 IF YOUR ON LAND, STAY AWAY! IF IN A
 BOAT, F)IRE AT THEM QUICKLY.

MAN-O-WARS:
 AS ABOVE, BUT THESE GUYS CAN CAST A
 SPELL OR TWO....

+-------------------------------------+

           ::MAGIC SPELLS::

  PRAYERS:

A=PONTORI [DISPELS THE UNDEAD]
B=APPAR UNEM [OPENS A CHEST SAFELY]
C=SANCTU [HEALS ABOUT 10-50 HP]
D=LUMINAE [LIGHT - LASTS SHORT TIME]
E=REC SU [TELEPORT UP 1 LEVEL/DUNGEON]
F=REC DU [AS ABOVE BUT DOWN 1 LEVEL]
G=LIB REC [RANDOM TELEPORT/DUNGEON]
H=ALCORT [CURE POISON]
I=SEQUITU [TELEPORT FROM ANY LEVEL IN
          A DUNGEON, TO THE SURFACE]
J=SOMINAE [MORE LIGHT]
K=SANCTU MANI [CURES ALMOST ALL WOUNDS]
L=VIEDA [EQUAL TO A P)EER GEM]
M=EXCUUN [KILL ENEMY]
N=SURMANDUM [RAISE THE DEAD, BE AWARE
            IF THIS FAILS, ASHES IS HE]
O=ZXKUQYB [KILLS MOST OF THY FOES]
P=ANJU SERMANI [RAISE FROM ASHES; THE
          CASTER WILL LOSE 5 WISDOM]


SORCERY:

A=REPOND [KILLS A RANDOM AMOUNT OF
         ORCS, TROLLS, OR GOBLINS]
B=MITTAR [FIREBALL!; VERY USEFUL]
C=LORUM [LIGHT - SHORT DURATION]
D=DOR ACRON [TELEPORT DOWN/DUNGEON]
E=SUR ACRON [TELEPORT UP/DUNGEON]
F=FULGAR [FIREBALL/2X AS MUCH DAMAGE
        AS MITTAR]
G=DAG ACRON [RANDOM TELEPORT/SURFACE]
H=MENTAR [FIREBALL/CORRUPTS THY FOES
         INTELLIGENCE TO THINE OWN]
I=DAG LORUM [LIGHT - LONG DURATION]
J=FAL DIVI [LETS YOU CAST A "PRAYER"
         SPELL; REFERR TO PRAYER SPELLS
         WHEN CASTING...]
K=NOXUM [MULTI-PRONGED ATTACK/THROWS A
        FIREBALL AT EACH OF THY FOES]
L=DECORP [DEATH TO THE FOE THAT THIS
        SPELL IS CAST UPON]
M=ALTAIR [NEGATES TIME]
N=DAG MENTAR [STRIKES FOES WITH A
        DAMAGE EQUAL TO THINE INT.]
O=NECORP [MAKES THY FOES ROT!]
P=       [THIS EXORCISM HAS NO NAME]
         [ALL WHO HEAR IT WILL BE  ]
         [VIOLENTLY KILLED AND HAVE]
         [AS MUCH LIFE IN THEM AS  ]
         [DO THE ROCKS UPON WHICH  ]
         [THEY LIE....             ]

























